This probably wouldn’t stand out as much if it wasn’t for the amazing voice acting which sails above all the other elements to make the dialogue (and therefore the narrative itself) feel so much more real. Some of them work well, others just seem decidedly out of place. The backing tracks, when they’re playing, are very clearly from a varied number of artists and don’t seem to have an overall theme driving them like most game soundtracks. Footsteps don’t track well with how fast your character moves on screen and other bits of interactive sound seem a little off. Whilst the voice acting is spot on the foley and backing soundtrack is a bit of a mixed bag. As you’d expect from a game styled like this performance is good, with no frame rate issues or areas needing further optimisation. The environments are well realised, brimming with detail at all levels.
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Maquette’s visual style is one of contrasts, often starting off with drab and muted visuals only to have the world explode into colour in concert to the game’s narrative moments. Yet again we find ourselves playing another low poly/low texture game from an indie dev company. It’s a kind of sweet sorrow for having lost something that was once so great but knowing that your life was richer for having experienced it.
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As you explore the pages through the fantastical realisation of the sketches that he and Kenzie drew during their time together you get to understand what drew them to each other, how they bonded as a couple and finally what ultimately led to relationship ending. It had been such a long time since he’d even thought about them being together but going through the book’s pages he remembers what they had. Michael was going through some old things when he came across it: their sketchbook.